ADSR Drum Machine - SOUND & FX TOOLS

ADSR Drum Machine - SOUND & FX TOOLS


SOUND & FX TOOLS


Contains menu items to navigate kit presets, as well as get access to the sequencer and mixer.
Image 10

Number

Description

Actions

1.    Kit Browser

This area allows quick access to the kit browser - you can also move forward and back through the kits currently installed.

The Arrow buttons can be clicked to increment or decrement the kit presets.


The Save (disk) button allows you to save the current kit for later use.

When you click on this button it will open a pop up where you can name the kit (or click on the Random Dice button to generate a random name) and then save it. It will also allow you to pick a location to save it to (Save To), which will pop up a le system browser for you to select a folder location.

2.    Section Buttons

Allows you to navigate between the sections.

Clicking on each button will take you to the relevant section.

3.    Settings Menu

A menu area with helper functions (described in Settings Menu section below in this document).

Clicking on the burger button will bring down a dropdown with functions.



Pad Matrix

Provides a pad arrangement of all samples in the Kit, giving access to all sounds and making them playable.

Image 11



Number

Description

Actions

1.    Pad (not selected)

When a pad is not playing in a sequence (or being clicked on) it will remain dark gray in color as it is inactive. If the pad is being played in a sequence you will see it ashing briey as it is triggered.

n/a

2.    Pad (selected)

When a pad is selected it will change to a solid color.

Clicking on a pad will play the sample. It will also highlight the Pad in a solid color.

3.    Pad (no sample assigned)

When a pad has no sample assigned it will have no name descriptor.

Clicking on a pad which does not have a sample assigned to it will bring up the Browser so you can search for a sample.



Sound Shaping Section

Provides an area where you can adjust the shape, tone and tune of the currently selected sample.

Image 12



Number

Description

Actions

1.    Name

When a pad is not playing in a sequence (or being clicked on) it will remain dark gray in color as it is inactive. If the pad is being played in a sequence you will see it ashing briey as it is triggered.

n/a

2.    Browser Access

Quick access to the sample browser, also the random sample selection dice.

Clicking on the Question Mark or Filename will bring up the browser view.


Clicking on the Forward or Back icon will increment through the samples in the current samples folder location.


Clicking on the Random Dice button will pick a random sample within the current samples folder location.

3.    Midi & Choke

Midi is the note on the midi keyboard that will trigger the pad.


Choke allows you to assign a pad to a choke group. Applying a choke group to a pad will help to reduce overlapping of samples. This keeps your drums sounding tighter. For example, if you assign two Pads to Choke Group 1; if the rst pad is triggered in a sequence it will play until the next pad is triggered (pad 1 will just stop mid playback), thus making it sound tighter.

By clicking on the Midi note, you can then drag up and down to change the assigned midi note for the pad.


You can assign a Pad to a choke group by clicking on None. This will bring down a list of choke groups to choose from.

4.    Gain/Pan/Velocity knobs

The Gain knob will increase the volume of the sample.


The Pan knob will pan the audio in the stereo eld depending on the left, right or center positions of the knob.


The Velocity knob will give you ne control of the velocity hit of the pad.

Each of the three knobs can be adjusted by clicking on them, and while holding the click move your mouse up or down and it will adjust the amounts.

5.    Tab function control knobs

Here there will be control knobs which apply to the Tab you have selected under the waveform view (either Env/Split/Tune).


You can nd information about how to use each tab function below in the manual.

Each of the knobs can be adjusted by clicking on them, and while holding the click move your mouse up or down and it will adjust the amounts.

6.    Tab function visual view

This area will have a visual view of each of the tab functions (either Env/Split/Tune).


You can nd information about how to use each tab function below in the manual.

Control diers for each of the tab views. Please nd information about how to use each tab function below in the manual.

7.    Env/Split/Tune tabs

Here you can select either

  1. Env - allows you to adjust the envelope shape
  2. Split - Transient/Body splitter
  3. Tune - Tune the sample to your desired key

Clicking on each tab should bring up the relevant function controls.




Env Tab

These envelope shaping controls will allow you to make sure that only the necessary parts of the audio sample will be played. It allows you to have ne control of transient, hold, decay, start and end points.

Image 13




Number

Description

Actions

1.    Transient knob

A transient is the amplitude of the short-duration sound at the beginning of the waveform. The higher the transient, the louder the initial part of the audio will sound.


When you adjust the knob, you will also be able to see the transient marker moving on the waveform view (see 4).

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

2.    Hold knob

This holds the volume of the sample at the sustain level for an adjustable length of time before decaying.


When you adjust the knob, you will also be able to see the hold marker moving on the waveform view (see 5).

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

3.    Decay knob

Decay is the time taken for the subsequent run down from the hold level to silence.


When you adjust the knob, you will also be able to see the hold marker moving on the waveform view (see 6).

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

4.    Transient Marker

Visual representation of a waveform with the transient marker dot on it (rst pink dot on the view). When you adjust the transient knob, this dot will move as well. You can also click on the dot to move it independently of the knob.

Click on the dot, while holding it, move your mouse up or down and it will adjust the transient value.

5.    Hold marker

Visual representation of a waveform with the hold marker dot on it (second pink dot on the view). When you adjust the hold knob, this dot will move as well. You can also click on the dot to move it independently of the knob.

Click on the dot, while holding it, move your mouse up or down and it will adjust the hold value.

6.    Decay marker

Visual representation of a waveform with the decay marker dot on it (third pink dot on the view). When you adjust the decay knob, this dot will move as well. You can also click on the dot to move it independently of the knob.

Click on the dot, while holding it, move your mouse up or down and it will adjust the decay value.

7.    Start Point

The start point is where the sample will start playing from.

Can be clicked and dragged to where you would like to trigger the sample from.

8.    End Point

The end point is where the sample will stop playing.

Can be clicked and dragged to where you would like to stop playback of the sample.





Split Tab

The split section is a very powerful tool which will allow you to control the transient and body sections of one sample independently by sending them through their own individual fx chains, as well as mixing them separately.
Image 14




Number

Description

Actions

1.    Splitpoint knob

This knob will set the start of the transition between the transient and body channels.


When you adjust the knob, you will also be able to see the Splitpoint marker moving on the waveform view (see 5).

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

2.    Velocity knob

Controls the Splitpoint velocity, positive values will move the Splitpoint later in the sample and negative values will cause the Splitpoint to move earlier with higher velocity values.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

3.    Crossfade knob

Sets how long the fade between the transient and body sections will take.


When you adjust the knob, you will also be able to see the Crossfade marker moving on the waveform view (see 6).

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

4.    Split on/o toggle

The toggle has to be set to On position to make the Split active

Click on the toggle to make it inactive or active.

5.    Splitpoint marker

Visual representation of where the start of the transient and body channels area.

You will be able to see this moving if you use the Splitpoint knob, however, you can click and drag this marker to adjust the Splitpoint amount too.

6.    Crossfade marker

Visual representation of where the sound crossfade into one another.

You will be able to see this moving if you use the Crossfade knob, however, you can click and drag this marker to adjust the amount of Crossfade too.

7.    Start Point

The start point is where the sample will start playing from.

Can be clicked and dragged to where you would like to trigger the sample from.

8.    End Point

The end point is where the sample will stop playing.

Can be clicked and dragged to where you would like to stop playback of the sample.




Tune Tab

The tune section will allow you to have ne control over the sample tuning. It gives you the ability to change the sounds tune (in semitones), velocity and a more granular ne tune. You can see where the tuning ts on the piano roll - and also adjust the tune here too.

Image 15




Number

Description

Actions

1.    Tune knob

This knob allows you to adjust the tuning up or down by 1 semitone.


When you adjust this - the tuning wave (see 5) will move up and down the piano roll depending on your tuning settings.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

2.    Velocity knob

A positive velocity setting makes pitch go up with higher velocity, and a negative setting makes pitch go down with higher velocity

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

3.    Fine knob

Allows ner control over the tuning up or down by 0.1 cents

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

4.    Piano roll

Allows you to see where the sound ts aligned to the notes on the piano roll.

Clicking on the left or right buttons at the side of the piano roll will go up and down the octaves.

5.    Tuning wave

Visual representation of where the sample sound sits on the notes of the piano roll.

You can click on this and drag the sound to tune it, and see the resulting change on the piano roll.



Eects Section

Contains eects that can be applied to a pads audio output, allowing you to further customize your sound.
Image 16


  1. Transient/Body Split Buttons - If a pad/sample has been Split (using the Split tool in the Sound Shaping section) - then the pad will have been split into two channels in the mixer. You can get access to each channel's FX chains here.
  1. Eect Name - This is the name of the current FX type.
  1. Eect Controls - This section will contain the knobs and controls needed to adjust the parameters of the eect.
  1. Collapsed Eect - This is an eect which has been collapsed so you do not see the controls.




High Cut / Low Cut

Allows you to quickly apply a high cut or low cut eq to help shape your sound.


Image 17



Number

Description

Actions

1.    Low

Adjusting the knob will allow you to apply a low cut lter to your sample with greater or lesser degree, reducing the low frequency content of the sound.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

2.    High

Adjusting the knob will allow you to apply a high cut lter to your sample with greater or lesser degree, reducing the high frequency content of the sound.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.



EQ
Allows you to apply a 3 band parametric EQ to your sound using either the graphical frequency range band UI or the knob controls.


Image 18




Number

Description

Actions

1.    Frequency Bands

Adjusting the three dots will allow you ne control over the 3 frequency bands you need to nd to tweak your sound.

The dots can be adjusted by clicking on them, and while holding the click move your mouse up or down and it will adjust the amount accordingly.

2.    Freq

Adjusting the knob will aect the middle of the curve. If you set frequency at 100Hz, the biggest boost will be at 100, with smaller boosts around that frequency.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

3.    Q

The ratio of center frequency to bandwidth, and if the center frequency is xed, then bandwidth is inversely proportional to Q; meaning that as you raise the Q, you narrow the bandwidth

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

4.    Gain

Adjusting the knob will allow you to apply a high or lower gain to the input.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.



Compressor

Allows you to apply compression to the current sample. It also has a gain reduction meter to give you an indication of the amount of compression applied.

Image 19




Number

Description

Actions

1.    Attack

The Attack setting controls how long the compressor takes to compress the signal, while the release setting controls how long the compressor takes to let go.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

2.    Release

The release is how quickly the compressor lets go. In other words, the time it takes for the compression to stop working.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

3.    Threshold

Adjusting the knob will adjust the level that the signal needs to rise above in order for the compressor to begin to work.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

4.    Ratio

The ratio setting determines how aggressively it squashes a sound. A compressor operates on the principle of gain ratio, which is measured by input to output level.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

5.    Gain reduction meter

This meter allows you to see exactly what the compressor is doing to the signal. It allows you to see how much the signal is being attenuated and when that attenuation happens.

n/a

6.    Gain

After your signal undergoes the gain reduction process of compression you need some way to bring the average overall level back up so that the signal sits in the mix appropriately. Using this control will allow you to increase or decrease the makeup gain.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.





LP/BP/HP Filter

Allows you to apply a low pass, band pass or high pass lter on the current sample.

Image 20




Number

Description

Actions

1.    Frequency Range

Adjusting the dot will allow you ne control over the frequency range you need to nd to tweak your sound.

The pink dot can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amount accordingly.

2.    HP/BP/LP Toggle

Here you can toggle the type of lter you would like applied here, choosing from High Pass, Band Pass and Low Pass.

Click in this area and it will change the type.

3.    Freq

Adjusting the knob will aect the middle of the curve. If you set frequency at 100Hz, the biggest boost will be at 100, with smaller boosts around that frequency.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

4.    Resonance

This will apply additional controlled amplication of the frequency, creating a secondary peak which forms and colors the original pitch.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.



Drive

The drive” eect is produced by soft-clipping the input signal. You can apply this using the knob controller in incremental amounts.


Image 21




Number

Description

Actions

1.    Amount

Adjusting the know will allow you to apply a greater or lesser amount of soft clipping drive to the signal.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.



Phaser

Allows you to apply a phaser to the current sample using the knob controls.

Image 22




Number

Description

Actions

1.    Rate

Adjusting the knob aects how quickly modulation happens or how often the center frequencies of the notch lters are shifted up and down.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

2.    Feedback

By increasing the feedback, the phaser circuit will produce deeper cuts in the notches of the output signal and more noticeable resonances at the peaks of the signal.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

3.    Depth

This increases the amount of feedback within the all-pass cascade loop to increase the resonances of each peak in the phaser eect, thereby making the eect sound deeper.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

4.    Center

The frequency that the phaser will revolve around. The Center Frequency parameter determines where the middle of the phaser will be on the spectrum. This will shift all notches either up or down in frequency.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.

5.    Mix

How much inuence the phaser will have on the original sound source.

This knob can be adjusted by clicking on it, and while holding the click move your mouse up or down and it will adjust the amounts.



    • Related Articles

    • How to Add Expansions to ADSR Drum Machine

      Introduction: Welcome to our customer support knowledge base! If you're looking for guidance on adding expansions to ADSR Drum Machine, you've come to the right place. In this article, we'll walk you through the 5 step process to ensure you have a ...
    • Overview of ADSR Drum Machine - SOUND & FX VIEW

      OVERVIEW OF ADSR DRUM MACHINE The Drum Machine has 5 main views, where you have access to all the parameters needed to use the software : Sounds & FX View This is the area where you can get access to all of the 16 pads and their Sound Shaping and ...
    • ADSR Drum Machine Installation and Set Up

      GETTING STARTED WITH ADSR Drum Machine How To Install ADSR Drum Machine In order to use the Drum Machine you need to install the software on your computer. Currently the software can be used with an Apple Mac or a Windows machine. On installation the ...
    • Overview of ADSR Drum Machine - PRESET BROWSER VIEW

      OVERVIEW OF ADSR DRUM MACHINE The Drum Machine has 5 main views, where you have access to all the parameters needed to use the software : Preset Browser View This is the area where you can search your presets, where you can load in a kit with all the ...
    • Overview of ADSR Drum Machine - SAMPLE BROWSER VIEW

      OVERVIEW OF ADSR DRUM MACHINE The Drum Machine has 5 main views, where you have access to all the parameters needed to use the software : Sample Browser View This is the area where you can search from your own local samples, so that you can add them ...